Managing huge crowds of enemies is an interesting challenge, since each class has a somewhat different approach to it. Helldivers 2, published by PlayStation but releasing simultaneously on Steam, is coming later this year.As such, the vast majority of Diablo II: Resurrected is clicking on enemies as quickly as humanly possible, occasionally retreating to quaff a health or mana potion. Deflected where? Into my buddy's head? I wouldn't put it past them. I bet you're leaving one crucial bit out there, Pilestedt. "This means that a shot at a shallow angle will get deflected and not penetrate the intended target." "The armor system that we've developed in the game is inspired by real firearms fired against armored targets," explains Arrowhead CEO Johan Pilestedt. Though, my nemesis in the first game was the gatling sentry (featured prominently in the trailer) that'd constantly swiss-cheese me while trying to shoot a nearby bug.Īrrowhead also says that the new third-person perspective will leave Helldivers 2's shooting more complex than even most traditional FPSes. Friendly fire is understandably common when locked to a 2D plane, but a fully 3D environment where everyone jetpacks across the sky should give you more space to avoid each other. Maybe the increased team damage can be explained by the new perspective. Arrowhead didn't mention it in the trailer, but you can just make out the directional codes for different Strategems in the upper left.
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